module Base
{

	model Big_LargeTarp_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_Large_Tarp,
		scale = 0.07,
	}

	model Big_ArmyTarp_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_Army_Tarp,
		scale = 0.07,
	}

	model Big_ArmyTarp2_Ground
	{
		mesh = WorldItems/Big_LargeTarp2,
		texture = WorldItems/Big_Army_Tarp2,
		scale = 0.01,
	}

	model Big_LargeTarp2_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_Large_Tarp2,
		scale = 0.07,
	}

	model Big_CamoTarp_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp1,
		scale = 0.05,
	}

	model Big_CamoTarp2_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp2,
		scale = 0.05,
	}


	model Big_CamoTarp3_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp3,
		scale = 0.05,
	}


	model Big_CamoTarp4_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp4,
		scale = 0.05,
	}


	model Big_CamoTarp5_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp5,
		scale = 0.05,
	}


	model Big_CamoTarp6_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp6,
		scale = 0.05,
	}


	model Big_CamoTarp7_Ground
	{
		mesh = WorldItems/Big_LargeTarp,
		texture = WorldItems/Big_CamoTarp7,
		scale = 0.05,
	}

	model Mattress_Ground
	{
		mesh = WorldItems/Mattress,
		texture = WorldItems/Matress,
		scale = 0.4,
	}

	model Mattress2_Ground
	{
		mesh = WorldItems/Big_Mattress2,
		texture = WorldItems/Small_Matress,
		scale = 0.4,
	}

	model Military_Mattress_Ground
	{
		mesh = WorldItems/Big_Mattress2,
		texture = WorldItems/Military_Matress,
		scale = 0.4,
	}

model Molotov_Beer_Hand
	{
		mesh = Weapons/Beermolo_Hand,
		texture = WorldItems/BeerMolo,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Beermolo_Ground
	{
		mesh = WorldItems/Beermolo_Ground,
		texture = WorldItems/BeerMolo,
		scale = 0.4,
	}

model Molotov_Wine1_Hand
	{
		mesh = Weapons/Winemolo_Hand,
		texture = WorldItems/WineMolo1,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Winemolo_Ground
	{
		mesh = WorldItems/Winemolo_Ground,
		texture = WorldItems/WineMolo1,
		scale = 1.2,
	}

model Molotov_Wine2_Hand
	{
		mesh = Weapons/Winemolo_Hand,
		texture = WorldItems/WineMolo2,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Wine2molo_Ground
	{
		mesh = WorldItems/Winemolo_Ground,
		texture = WorldItems/WineMolo2,
		scale = 1.2,
	}

model Big_Tincanbomb_Ground
	{
		mesh = WorldItems/Big_Tincanbomb_Ground,
		texture = WorldItems/Big_Tincanbomb,
		scale = 1.2,
	}

model Big_Tincanbomb_Hand
	{
		mesh = Weapons/Big_Tincanbomb_Hand,
		texture = WorldItems/Big_Tincanbomb,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

model Big_PopBomb_Ground
	{
		mesh = WorldItems/Big_PopBomb_Ground,
		texture = WorldItems/Big_PopBomb,
		scale = 1.2,
	}

model Big_PopBomb_Hand
	{
		mesh = Weapons/Big_PopBomb_Hand,
		texture = WorldItems/Big_PopBomb,
		scale = 1.2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}


}
